Gesture Manager Bug: Bicycle Pose On Second Run

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Hey guys, I've stumbled upon a super weird bug with Gesture Manager that's been giving me some serious headaches. It forces a bicycle pose on the second run, and it's a real pain in the you-know-what. Let's dive into what's happening, how to recreate it, and a temporary fix that might save your sanity. This is a serious issue, and it's affecting a lot of us who are using Gesture Manager, so pay close attention to this.

The Nasty Bug: Bicycle Pose After the Second Run

So, here's the deal. You run Gesture Manager, everything is peachy. But then, you exit and re-enter Play Mode, and when you summon Gesture Manager again... BAM! You're stuck in a bicycle pose. Yeah, not exactly the pose you were going for, right? It's like your avatar suddenly decided to hit the gym and start working on their core strength without your permission. I am sure this is very annoying, and I am sorry that this is happening to you guys.

This bug is happening regardless of whether you have VRCFury components or GoGo Loco on your avatar. This is really important, because it means that the problem is with Gesture Manager itself, and not your specific avatar setup. I've even tested it in the latest SDK version 3.9.0, and the issue persists. It's a frustrating experience, and one that can really disrupt your workflow, especially if you're in the middle of testing or creating something. This also makes the testing phase extremely frustrating since you must keep reloading the SDK before testing anything related to the Gesture Manager itself. And that is not fun!

For those of you who aren't familiar, Gesture Manager is a tool that allows you to create custom gestures for your avatar, and it's a super powerful tool when used correctly. It is a very useful tool, and the idea of not being able to use it because of a bug is very annoying, to say the least. But when a bug like this pops up, it really throws a wrench in the works. You're left scratching your head, trying to figure out what's going on, and how to fix it. This is the last thing you want when you're trying to be creative or enjoy a virtual experience. I'm not going to lie, this bug made me want to pull my hair out!

To further add to the frustration, this issue doesn't seem to exist in the previous version of Gesture Manager (3.9.4). So, if you're desperate, you could try rolling back to that version, but of course, that means you'll miss out on any new features or improvements in the newer versions. It's a tough call, but you might need to consider the rollback if you're unable to use the latest version.

How to Recreate the Bicycle Pose Bug

So, how do you make this annoying bug happen? It's pretty straightforward, actually. Here are the steps:

  1. Run Gesture Manager at least once. This is your starting point. Make sure you've summoned the Gesture Manager at least once to set everything up.
  2. Exit and then re-enter Play Mode. This is where the magic... or should I say, the misery... begins. You need to exit the Play Mode and then go back in.
  3. Run Gesture Manager again by summoning the GameObject. And finally, summon the Gesture Manager again. That's when the bicycle pose kicks in, and your avatar gets stuck in a rather awkward position.

It's a simple process, but it's enough to trigger the bug and leave you stuck in a bicycle pose. I bet you're wondering why this is happening, and I wish I knew the answer. I have no idea why this happens, but it's happening. It's a real head-scratcher, and it's causing some serious problems for those of us who are using Gesture Manager.

Temporary Fix: Reload the SDK

Alright, so what can we do to get around this infuriating bug? Here's the temporary fix that's been working for me. It's not ideal, but it'll at least get you back on track:

RELOAD THE SDK. That's it. Every time you want to run Gesture Manager again, you need to reload the SDK. It's a simple fix, but it is also an annoying one. You have to reload the SDK every time you enter Play Mode, which is a pain. It means a lot of waiting around and it's just not the way you want to spend your time when you are trying to develop something. You can find the reload option in your Unity project. It's usually in the menu bar. The location may vary depending on which version of Unity you are using, so if you're having trouble finding the reload option, check the documentation for the version of Unity that you are using.

This fix is not the best, but it works and it will help you continue your work. Hopefully, this temporary fix will help you until a more permanent solution is found. However, let's keep in mind that this is not a permanent solution, it's just a workaround until a proper fix is implemented.

Why Is This Happening? Debugging the Issue

Okay, guys, let's try to figure out why this is happening. I'm not a Unity or Gesture Manager expert, but I've got some ideas, and I'm hoping they'll help us get closer to a solution. Let's get started. First, the fact that the bug doesn't appear in older versions of Gesture Manager suggests that something changed in the newer versions that is causing the problem. We need to look at the code changes between versions 3.9.4 and 3.9.0 to find the root cause. The problem could be with how the Gesture Manager interacts with VRCFury or GoGo Loco, but since it happens regardless of whether those components are present, we can probably rule that out.

Another possibility is that there's some conflict with how the SDK itself is handling animations or avatar poses. It's possible that the second run of Gesture Manager doesn't properly reset or initialize something, leading to the bicycle pose. And for this, we must explore the possibility that there might be a problem with the way the Gesture Manager is saving and loading data between play sessions. Are there any conflicts with the Gesture Manager's internal state and the way the game is resetting when you re-enter Play Mode? We must investigate this as well.

So, in conclusion, to find out what's going on, we will have to dig into the code. But that's not something we can do. Let's leave that to the developers. It's important to look at the code changes, how it interacts with the SDK, and how it saves and loads data between play sessions. This will help us find the source of this problem. I know this is not a perfect solution, but I hope it will help you.

Conclusion: A Bug That Needs Fixing

This bicycle pose bug in Gesture Manager is a real pain, but it's something we can work around. The temporary fix of reloading the SDK is not perfect. Let's hope that the developers of Gesture Manager can fix this bug as soon as possible. It's a frustrating issue, and it's impacting a lot of users. I'll be keeping an eye on any updates or fixes that come out. I'll also share any new information I find. Keep an eye out for those updates. I hope this article has been helpful. I'm sure this will be helpful for a lot of people, and I hope the developers will fix this bug soon!