MineColonies: 100% Revive Chance At Max Stats?

by ADMIN 47 views

Hey guys! Let's dive into a discussion about a feature request for MineColonies, specifically focusing on the revive chance mechanic. Currently, the chance of an Undertaker successfully reviving a deceased citizen is capped, even when you've maxed out all the possible stat boosts. This post explores why increasing the revive chance to 100% at max stats could be a fantastic addition to the mod, making gameplay even more rewarding and less frustrating. Let's get into the nitty-gritty of how the revive chance works now and why a change could be super beneficial.

Understanding the Current Revive Mechanic

In MineColonies, the Undertaker plays a crucial role in managing the cycle of life and death within your colony. When a citizen passes away, the Undertaker heads to the Graveyard to attempt a revival. The success of this attempt is determined by several factors, each contributing a percentage to the overall chance. It's a bit complex, so let's break it down:

  • Researches: Certain researches can boost the revive chance by a small percentage, typically +1% or +2% per research.
  • Undertaker's Mana Skill: The Undertaker's Mana skill adds +0.125% to the revive chance for each skill point. So, training your Undertaker is vital!
  • Graveyard Level: A higher-level Graveyard provides a bonus of +0.5% to the revive chance per level. Upgrading your Graveyard is definitely worth it.
  • Totems: The use of totems, unlocked through research, can significantly increase the revive chance. However, totems are consumed with a 1% chance upon use, adding an element of risk versus reward.
  • Default Cap: The base revive chance is capped at 2.5%. This means that without any boosts, the chance of a successful revival is quite low. This is where things get interesting, guys, because there are ways to push that cap higher.
  • Mystical Site: Upgrading the Mystical Site increases the cap by 0.5% per level. It's a slow but steady climb to a higher potential.
  • Totems (Cap Boost): Totems not only contribute to the revive chance but also increase the cap. Using one totem adds 5% to the cap, while using multiple totems can boost it to 7.5%. This is where you can see a significant jump in potential.

Currently, even with all these factors maxed out, the maximum achievable revive chance is 12.5%. This means that even with a highly skilled Undertaker, a max-level Graveyard, and the use of totems, there's still an 87.5% chance that a citizen will not be revived. This can be pretty frustrating, especially when you've invested a lot of time and resources into your colony.

The Case for a 100% Revive Chance at Max Stats

Now, let's talk about why raising the revive chance to 100% at max stats makes sense. Imagine you've poured hours into your colony, meticulously upgrading buildings, training your citizens, and researching every possible boost. You've reached the pinnacle of what's achievable in the game. Shouldn't that effort be rewarded with a guaranteed outcome? I think so!

  • Reward for Investment: Achieving max stats in MineColonies requires a significant investment of time, resources, and effort. Reaching that point should feel like a triumph, not a gamble. Guaranteeing a 100% revive chance at max stats would serve as a tangible reward for players who dedicate themselves to optimizing their colony. It adds a real sense of progression and accomplishment when you know your hard work is paying off.
  • Reduces Frustration: Let's face it, losing a high-level citizen to chance can be incredibly frustrating. Especially when you've done everything in your power to maximize the revive chance. A 100% chance at max stats eliminates this frustration, ensuring that your efforts are never in vain. This makes the game more enjoyable and less prone to those moments where you just want to rage quit, you know?
  • Encourages Optimization: Knowing that a 100% revive chance is attainable will incentivize players to optimize their colony fully. Players will be more motivated to upgrade their Graveyard, train their Undertaker, and research every possible boost. This adds a layer of strategic depth to the game, as players actively work towards achieving that guaranteed revive chance. It's all about that sweet, sweet feeling of mastery over the game mechanics.
  • Balances Risk and Reward: The use of totems introduces an element of risk, as they are consumed upon use. By guaranteeing a 100% revive chance at max stats, the game strikes a better balance between risk and reward. Players can still use totems for a significant boost before reaching max stats, but once they've achieved that pinnacle, they can rest assured that their citizens will be revived. It's a great way to handle progression in a meaningful way.

How to Implement a 100% Revive Chance

So, how could this 100% revive chance be implemented in MineColonies? There are a few ways to approach this, each with its own set of considerations. Let's explore some potential solutions.

  • Direct Cap Increase: The simplest solution would be to directly increase the maximum revive chance cap to 100% when all conditions are met. This could be a straightforward calculation that checks if the player has maxed out the Graveyard level, Undertaker's Mana skill, Mystical Site level, and any relevant researches. If all conditions are true, the cap is set to 100%.
  • Conditional Bonus: Another approach would be to introduce a conditional bonus that kicks in when all stats are maxed out. This bonus could add a flat percentage to the revive chance, effectively pushing it to 100%. This method might require a bit more coding but could offer greater flexibility in how the bonus is applied.
  • New Research or Upgrade: A more involved solution would be to add a new research or upgrade that specifically unlocks the 100% revive chance. This could be a late-game research that requires significant resources and time to complete, making it a true endgame goal. This approach adds a sense of progression and accomplishment, as players actively work towards unlocking that guaranteed revive.

Regardless of the implementation method, it's essential to ensure that the 100% revive chance is clearly communicated to the player. This could be done through tooltips, in-game messages, or even a dedicated UI element. Clear communication ensures that players understand how the mechanic works and what they need to do to achieve it. No one wants to be left scratching their head, right?

Community Feedback and Discussion

This feature request is a starting point for a larger discussion. What do you guys think? Would a 100% revive chance at max stats be a positive addition to MineColonies? Are there any potential drawbacks or balance issues that need to be considered? Let's hear your thoughts and ideas in the comments below!

  • Balancing Factors: How could the 100% revive chance be balanced to prevent it from becoming too overpowered? Should there be any limitations or drawbacks to consider?
  • Alternative Solutions: Are there any alternative solutions to the frustration of losing high-level citizens? Could there be other ways to mitigate the impact of death in the game?
  • Impact on Gameplay: How would a 100% revive chance affect the overall gameplay experience? Would it make the game too easy, or would it enhance the strategic depth?

Let's work together to make MineColonies the best it can be! Your feedback is invaluable, and together we can shape the future of this fantastic mod.